Senior Character Technical Artist
About the job
We are looking for a Senior Character Technical Artist to help us push the boundaries of digital human realism and physical accuracy in real-time fashion try-ons. You will lead rigging, deformation, and character system development, working closely with our ML and 3D teams to bring lifelike digital avatars to life at scale.
Responsibilities:
Design and implement high-fidelity character rigs with anatomically accurate deformation systems.
Develop advanced skinning, blend shape, and pose-based deformation techniques for digital humans.
Build custom tooling and automation pipelines for rigging and character setup in real-time environments.
Integrate character rigs into Unreal Engine pipelines, ensuring seamless runtime performance and visual quality.
Collaborate with machine learning and simulation teams to refine data-driven deformation workflows.
Maintain efficient asset pipelines, supporting high-throughput production of avatar variations.
Prototype and deploy runtime customisation systems for multi-character avatar environments.
Requirements:
Strong foundation in human anatomy, body morphology, and deformation techniques.
Expert knowledge of rigging workflows, including topological principles, skinning, and weight painting.
Deep experience with Unreal Engine, especially in pose-based deformation, blend shapes, and animation integration.
Proficiency in Python scripting (ideally in Blender) for tool creation and pipeline automation.
Solid grasp of mathematics for data-driven workflows such Principal Component Analysis (PCA) and RBF kernels.
Familiarity with animation blending, state machines, and runtime retargeting in real-time engines.
Ability to design scalable custom authoring tools for rigging and deformation setup.
Preferred Qualifications:
Experience with machine learning models in 3D graphics or avatar contexts.
Understanding of data pipelines for morph target generation or deformation refinement.
Exposure to multi-character avatar systems or runtime customisation techniques.
Familiarity with cloth or soft-body simulation pipelines is a plus.
What working with CATCHES is like:
Fully remote-first, async-friendly, with optional co-working allowances.
High-trust, low-bureaucracy environment that values experimentation and shipping.
Early influence on product, architecture and engineering culture.
A small, experienced team that cares about sustainable pace.
Cutting-edge tech, luxury-fashion creativity, and game-industry scale challenges combined.
What working with CATCHES is like:
Fully remote-first, async-friendly, with optional co-working allowances.
High-trust, low-bureaucracy environment that values experimentation and shipping.
Early influence on product, architecture and engineering culture.
A small, experienced team that cares about sustainable pace.
Cutting-edge tech, luxury-fashion creativity, and game-industry scale challenges combined.
Apply for the job
Do you want to join our team as our new Senior Character Technical Artist? Then we'd love to hear about you!